AI Insights · Timothy · October 2022
Top 5 iOS Casual Games in Venezuela for Q3 2022
Explore the performance of the top 5 casual games on the iOS platform in Venezuela during Q3 2022, including download trends and active user statistics.
During the third quarter of 2022, the top 5 casual games on the iOS platform in Venezuela showed varied performance in terms of downloads and active user engagement. Here is a breakdown of their performance based on data from Sensor Tower.
Parchisi STAR, published by Gameberry Labs, experienced a gradual increase in weekly downloads from late June to early August, peaking at approximately 2K downloads in the week of August 8. However, downloads started to decline thereafter, ending the quarter at around 842 downloads. Active users showed a similar trend, rising steadily from around 13.9K at the end of June to a peak of nearly 18K in early August, before stabilizing around 15.2K by the end of September.
Ludo Club・Fun Dice Board Game by Moonfrog saw consistent weekly downloads, peaking at 1.5K in the week of August 29. Active user numbers also increased from about 9.6K at the end of June to a peak of 11K in early August, before slightly declining to approximately 10.8K by the end of September. Notably, the game generated minimal revenue, with only a nominal amount recorded in the last week of September.
Subway Surfers, developed by Sybo Games ApS, maintained a steady download rate throughout the quarter, with weekly downloads fluctuating around the 900 to 1K range. Active users, however, showed a gradual decline from approximately 33K at the end of June to around 30K by the end of September.
Candy Crush Saga by King demonstrated a consistent performance in terms of downloads, peaking at around 1K in the week of September 12. Active users also showed a stable trend, hovering around 8.8K to 9.1K throughout the quarter. The game saw varied weekly revenue, with a notable peak of $25 in mid-August.
Among Us! from InnerSloth LLC experienced a steady decline in weekly downloads, starting at 903 in late June and ending at 611 by the end of September. Active user numbers also decreased from around 2K at the beginning of the quarter to approximately 1.8K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.